![I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify](https://i.redd.it/a06x1pe1nf651.png)
I've created an FBX exporter for Blender that exports FBX files compatible with Unity's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options, no need to modify
![How to include unused/unassigned (or multi-slot) materials in export to FBX in Blender 2.8 - Blender Stack Exchange How to include unused/unassigned (or multi-slot) materials in export to FBX in Blender 2.8 - Blender Stack Exchange](https://i.stack.imgur.com/ZjBJj.png)
How to include unused/unassigned (or multi-slot) materials in export to FBX in Blender 2.8 - Blender Stack Exchange
![Blender FBX exporter exports all the bones when deformer only selected - User Feedback - Developer Forum Blender FBX exporter exports all the bones when deformer only selected - User Feedback - Developer Forum](https://devtalk.blender.org/uploads/default/optimized/3X/9/5/958fc7993a049986908ca88200076069b69d26d5_2_253x500.png)